At this level, kids will be introduced to the Unity Game Engine Platform.
This will focus on getting you ready to rock and roll in the Unity environment. We start by looking at the different Unity licenses, choosing one, and then installing it. Once that is installed, you learn how to create new projects as well as open existing ones. You open the powerful Unity editor, and we examine its various components. Finally, you learn to navigate a scene using mouse controls and keyboard commands. This chapter is meant to be hands-on, so download Unity while reading and follow along.
They will explore real-world physics concepts like Force, Velocity, Acceleration, Speed, Friction, and Collision and apply them in Unity gaming. This way, they will have a crystal clear concept for 3D Math, Vector, etc.
They will create levels for a game. Here User Interface will be introduced. They will learn how to make basic to advanced UI.
Terrain designing, texturing, decorating will also be introduced here.
With this knowledge and conception, they will create many Micro-games.